Difference between revisions of "Soot"

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[[File:Soot.png|thumb|Soot]]
[[File:Soot.png|thumb|Soot]]
Soot is a salamander with smoldering eyes, whispering speech, and barely restrained rage. He was sacrificed to the cult of the flame when he was born. He was raised as a warrior acolyte to serve the flame, but he failed his last right of passage and was cast out.
Soot is a salamander [https://www.dungeonworldsrd.com/classes/immolator/ Immolator] with smoldering eyes, whispering speech, and barely restrained rage. He was sacrificed to the cult of the flame when he was born. He was raised as a warrior acolyte to serve the flame, but he was assisted in his [[Rite of Endurance]] by [[Sylvas]] and was cast out.
 
Played by [[User:Mathew|Mathew]]


== Statistics ==
== Statistics ==
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!Damage
!Damage
|-
|-
|3
|5
|2
|1/12
|0
|0
|10/18
|18/18
|D8
|D8
|}
|}
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|Neutral - Exchange a sacrifice, freely given, for a service rendered.
|Neutral - Exchange a sacrifice, freely given, for a service rendered.
|Alignment
|Alignment
|[[Siglixan]] sacrificed his revenge for his freedom.
|-
|[[Sylvas]] has felt the hellish touch of fire, now they know my strength.
|[[Sylvas]]
|
|
|-
|-
|I cast something into the fire for [[Aggie]] and still owe them their due.
|[[Sylvas]] has tempered by impulse for violence and I trust him.
|[[Aggie]]
|I helped him save his teacher [[Itotia Ithriel]]
|-
|[[Sylvas]] has felt the hellish touch of fire, now they know my strength.
|[[Sylvas]]
|[[Sylvas]]
|
|
|-
|-
|I will teach [[Aggie]] the true meaning of sacrifice.
|I do not have confidence in [[Aggie|Aggie's]] poisons.
|[[Aggie]]
|[[Aggie]]
|
|
|-
|-
|[[Sylvas]] has tempered by impulse for violence and I trust him.
|[[Aggie]] owes me for a sacrifice (teaching poison)
|[[Sylvas]]
|[[Aggie]]
|
|
|-
|I will teach [[Aggie Featherington|Aggie]] the true meaning of sacrifice.
|[[Aggie Featherington|Aggie]]
|I sacrificed myself to help Aggie become more comfortable with testing poisons on volunteers.
|-
|I cast something into the fire for [[Aggie Featherington|Aggie]] and still owe them their due.
|[[Aggie Featherington|Aggie]]
|I helped him save his teacher [[Itotia Ithriel]]
|}
|}


== Gear and Forwards ==
== Gear and Forwards ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Max(17+STRx2+LVL) = 18
|+Gear - Max(17+STRx2+LVL) = 18
!Item
!Item
!Uses
!Uses
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|-
|-
|Dungeon Rations
|Dungeon Rations
|5/5
|3/5
|1
|1
|-
|-
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|-
|-
|[[Signet Ring of the Featherington Family]]
|[[Signet Ring of the Featherington Family]]
|
|
|-
|[[Onyx Goggles]]
|
|1
|}
{| class="wikitable"
|+Forwards
!Forward
!Uses
!Notes
|-
|Preparation
|3/3
|From learning with [[Itotia Ithriel]]
|-
|
|
|
|-
|
|
|
|
|
Line 89: Line 121:


=== Burning Brand ===
=== Burning Brand ===
When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the fiery, touch, dangerous, and 3 uses tags. Each attack with the weapon consumes one use.
When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the {{Tip|text=Fiery|tooltip=The item burns with a powerful fire that does not harm the wielder.}}, {{Tip|text=Touch|tooltip=It’s used by touching it to the target’s skin.}}, {{Tip|text=Dangerous|tooltip=It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.}}, and {{Tip|text=3 Uses|tooltip=It can only be used n times.}} tags. Each attack with the weapon consumes one use.
 
{{Tip|text=Hand|tooltip=It’s useful for attacking something within your reach, no further.}}


* hand
{{Tip|text=Thrown|tooltip=Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it.}}, {{Tip|text=Near|tooltip=It’s useful for attacking if you can see the whites of their eyes.}}
* thrown, near
 
* +1 damage
{{Tip|text=+1 Damage|tooltip=It is particularly harmful to your enemies. When you deal damage , you add n to it.}}
* remove the dangerous tag
 
remove the {{Tip|text=Dangerous|tooltip=It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.}} tag


=== Fighting Fire With Fire ===
=== Fighting Fire With Fire ===
Line 110: Line 145:
== 2nd-5th Level Moves ==
== 2nd-5th Level Moves ==
When you gain a level from 2-5, choose from these moves.
When you gain a level from 2-5, choose from these moves.
===Lore of Flame===
When you stare into a source of fire, looking for answers, roll+WIS On a hit, the GM will tell you something new and interesting about the current situation. On a 10+, the GM will give you good detail. On a 7–9, the GM will give you an impression. If you already know all there is to know, the GM will tell you that.


=== <s>Lore of Flame</s> ===
=== This Killing Fire ===
<s>When you stare into a source of fire, looking for answers, roll+WIS On a hit, the GM will tell you something new and interesting about the current situation. On a 10+, the GM will give you good detail. On a 7–9, the GM will give you an impression. If you already know all there is to know, the GM will tell you that.</s>
Add the following tags to your options for Burning Brand: ''messy, forceful, reach, near, far''
 
===Firebrand===
When you introduce a new idea to an NPC, roll+CHA. On a 10+ They believe the idea to be their own and take to it with fervor On a 7-9, Their passion fades after a day or two. On a miss, they respond negatively, speaking out against the idea.


=== <s>Burns Twice as Bright</s> ===
===Moth to the Flame ===
<s>When you channel the flames of fate, you may treat a missed roll as a 7-9 or a 7-9 result as a 10+. This may be a roll you or another character has made. Tell the GM something you’ve lost; an emotion, a memory or some innate piece of your being. You may not use this move again until you’ve used Burns Half As Long.</s>
When you tempt a weak mind with your inner fire, roll+WIS. On a 10+ their will is suppressed, they’ll follow you and do as you desire, so long as nothing startles or surprises them. On a 7-9, the effect is only strong enough to distract or confuse them. On a miss, they become agitated and upset, your fire having sparked their hidden desires.


=== <s>Burns Half as Long</s> ===
== Custom Moves ==
<s>You gain this move when you gain Burns Twice as Bright.</s>


<s>When you sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss.</s>
=== Flamedazzle Balm ===
When given four hours to prepare in a swamp, you can make a balm that has the effect of reflecting and amplifying light from a magical flame, dazzling and temporarily blinding Salamander eyes. This effect lasts for three days or until the applied surface is thoroughly washed. A key ingredient is a small amount of Salamander blood. Salamanders may easily use their own blod, but must also find eye protection so as to not blind themselves.


=== This Killing Fire ===
=== Lighten Up ===
Add the following tags to your options for Burning Brand: ''messy, forceful, reach, near, far''
Gain a bond: [[Aggie]] owes me for a sacrifice (teaching poison)
 
=== Fear of Death ===
When brandishing a piece of someone you've slain, gain +2 ongoing to any of the following moves: Lore of Flame, Firebrand, Moth to the Flame, The Enkindler, Sick Burn, Burning Ring of Fire.
 
=== Deathly Presence ===
During every End of Session, you may sacrifice any advance move to learn a +2 Fear of Death Move.
 
=== Enthralled ~ Impressed ===
Mark seven experience. If you act against [[Itotia Ithriel]] or fail to come to his aide when he is in need, lose seven experience and the Lighten Up move. (This can cause you to have negative experience.)<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Unclaimed Moves</div>
<div class="mw-collapsible-content">
===Burns Twice as Bright===
When you channel the flames of fate, you may treat a missed roll as a 7-9 or a 7-9 result as a 10+. This may be a roll you or another character has made. Tell the GM something you’ve lost; an emotion, a memory or some innate piece of your being. You may not use this move again until you’ve used Burns Half As Long.


=== Firebrand ===
===Burns Half as Long===
When you introduce a new idea to an NPC, roll+CHA. On a 10+ They believe the idea to be their own and take to it with fervor On a 7-9, Their passion fades after a day or two. On a miss, they respond negatively, speaking out against the idea.
You gain this move when you gain Burns Twice as Bright.


=== <s>Ogdru Jahad</s> ===
When you sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss.
<s>Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire.</s>


=== <s>Moth to the Flame</s> ===
===Ogdru Jahad===
<s>When you tempt a weak mind with your inner fire, roll+WIS. On a 10+ their will is suppressed, they’ll follow you and do as you desire, so long as nothing startles or surprises them. On a 7-9, the effect is only strong enough to distract or confuse them. On a miss, they become agitated and upset, your fire having sparked their hidden desires.</s>
Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire.


=== <s>Burning Bridges</s> ===
===Burning Bridges===
<s>When you would take your last breath, don’t. Instead, you may erase one of your Bonds. This is permanent and lowers your total available Bonds forever. You are alive and have 1d6 hp. If you have no more Bonds, take your last breath as normal.</s>
When you would take your last breath, don’t. Instead, you may erase one of your Bonds. This is permanent and lowers your total available Bonds forever. You are alive and have 1d6 hp. If you have no more Bonds, take your last breath as normal.


=== <s>The Enkindler</s> ===
===The Enkindler===
<s>When you bolster the courage of others roll+CHA. On a 10+ they shake off all fear and doubt, becoming brave in an instant. On a 7-9, this effect is fleeting, they realize its superficiality and resort to cowardice after a moment or two. On a miss, they’re cowed or terrified by your presence.</s>
When you bolster the courage of others roll+CHA. On a 10+ they shake off all fear and doubt, becoming brave in an instant. On a 7-9, this effect is fleeting, they realize its superficiality and resort to cowardice after a moment or two. On a miss, they’re cowed or terrified by your presence.


=== <s>Sick Burn</s> ===
===Sick Burn===
<s>When you insult an NPC, roll + CHA. On a 10+ you leave them no room to react, they bear your insult and the scorn of all who hear it. On a 7-9 you cross a line, they will have their revenge, someday. On a miss you’ve gone too far, they blow up here and now.</s>
When you insult an NPC, roll + CHA. On a 10+ you leave them no room to react, they bear your insult and the scorn of all who hear it. On a 7-9 you cross a line, they will have their revenge, someday. On a miss you’ve gone too far, they blow up here and now.
</div></div>


== Advanced Moves ==
==Advanced Moves==
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Unclaimed Moves</div>
<div class="mw-collapsible-content">
===From Hell’s Heart===
Whenever you summon fire with any of your moves, you can replace it with the black fires of hell itself. This fire does not burn with heat and ignores armor, scorching the soul itself. Those creatures without souls cannot be harmed by this type of flame.


=== <s>From Hell’s Heart</s> ===
===Burning Ring of Fire===
<s>Whenever you summon fire with any of your moves, you can replace it with the black fires of hell itself. This fire does not burn with heat and ignores armor, scorching the soul itself. Those creatures without souls cannot be harmed by this type of flame.</s>
When you fuse a willing person’s soul to yours, roll+CHA. On a hit you are bound together, able to sense each other at any distance, as well as sharing your emotional state. On a 7-9, the connection is unstable and dangerous, when you take a debility, so do they (and vice versa). On a miss, the branding is rejected and you both erase any Bonds you have to each other. You may write new Bonds with them at the End of Session as usual. This fusion, once performed, cannot be undone by mortal means.
 
=== <s>Burning Ring of Fire</s> ===
<s>When you fuse a willing person’s soul to yours, roll+CHA. On a hit you are bound together, able to sense each other at any distance, as well as sharing your emotional state. On a 7-9, the connection is unstable and dangerous, when you take a debility, so do they (and vice versa). On a miss, the branding is rejected and you both erase any Bonds you have to each other. You may write new Bonds with them at the End of Session as usual. This fusion, once performed, cannot be undone by mortal means.</s>


=== <s>Fanning the Flames</s> ===
===Fanning the Flames===
<s>Requires: Firebrand</s>
Requires: Firebrand


<s>You may apply the effects of your Firebrand move to a group of people – a dozen or so – all at once.</s>
You may apply the effects of your Firebrand move to a group of people – a dozen or so – all at once.


=== <s>Watch the World Burn</s> ===
===Watch the World Burn===
<s>When you open a channel to the burning planes and call a firestorm, tell the GM what you’re sacrificing and roll+WIS. The sky opens up and fire pours like rain from it within an area about equal to a small village. Everyone and everything in the area takes damage as appropriate. On a 10+ you can extinguish the storm with a little effort. On a 7-9 the fires rage out of your control, spreading and gusting where they are carried by wind and weather. On a miss, something cruel, intelligent and hungry comes with the storm.</s>
When you open a channel to the burning planes and call a firestorm, tell the GM what you’re sacrificing and roll+WIS. The sky opens up and fire pours like rain from it within an area about equal to a small village. Everyone and everything in the area takes damage as appropriate. On a 10+ you can extinguish the storm with a little effort. On a 7-9 the fires rage out of your control, spreading and gusting where they are carried by wind and weather. On a miss, something cruel, intelligent and hungry comes with the storm.
</div></div>
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:People]]

Latest revision as of 12:38, 11 March 2022

Soot

Soot is a salamander Immolator with smoldering eyes, whispering speech, and barely restrained rage. He was sacrificed to the cult of the flame when he was born. He was raised as a warrior acolyte to serve the flame, but he was assisted in his Rite of Endurance by Sylvas and was cast out.

Played by Mathew

Statistics[edit | edit source]

Strength Dexterity Constitution Intelligence Wisdom Charisma
-1 -1 2 0 1 2
Level XP Armor Hitpoints Damage
5 1/12 0 18/18 D8
Alignment and Bonds
Description Connection Resolution
Neutral - Exchange a sacrifice, freely given, for a service rendered. Alignment Siglixan sacrificed his revenge for his freedom.
Sylvas has felt the hellish touch of fire, now they know my strength. Sylvas
Sylvas has tempered by impulse for violence and I trust him. Sylvas
I do not have confidence in Aggie's poisons. Aggie
Aggie owes me for a sacrifice (teaching poison) Aggie
I will teach Aggie the true meaning of sacrifice. Aggie I sacrificed myself to help Aggie become more comfortable with testing poisons on volunteers.
I cast something into the fire for Aggie and still owe them their due. Aggie I helped him save his teacher Itotia Ithriel

Gear and Forwards[edit | edit source]

Gear - Max(17+STRx2+LVL) = 18
Item Uses Weight
Dungeon Rations 3/5 1
Adventuring Gear 5/5 1
Healing Potion (+10 Dmg) 1/1
Symbol of Sacrifices - Iron Tail Band clamped to the base of Soot's tail 1
Signet Ring of the Featherington Family
Onyx Goggles 1
Forwards
Forward Uses Notes
Preparation 3/3 From learning with Itotia Ithriel

Starting Moves[edit | edit source]

Burning Brand[edit | edit source]

When you conjure a weapon of pure flame, roll+CON. On a 10+ choose two of the following tags, on a 7-9 choose one. You may treat your INT as your STR or DEX in regards to making attacks with this weapon. The weapon always begins with the Fiery, Touch, Dangerous, and 3 Uses tags. Each attack with the weapon consumes one use.

Hand

Thrown, Near

+1 Damage

remove the Dangerous tag

Fighting Fire With Fire[edit | edit source]

When you take damage, and that damage is odd (after armor) the flames within you come to your aid. Roll 1d4 and either add that many uses to your burning brand (if active), take that result forward to summon your burning brand, or reduce the damage by that amount, your choice.

Zuko Style[edit | edit source]

When you bend a flame to your will, roll+WIS. On a 10+ it does as you command, taking the shape and movement you desire for as long as it has fuel on which to burn. On a 7-9 the effect is short-lived, lasting only a moment.

Give Me Fuel, Give me Fire[edit | edit source]

When you gaze intensely into someone eyes, you may ask their player “what fuels the flames of your desire?” they’ll answer with the truth, even if the character does not know or would otherwise keep this hidden.

Hand Crafted[edit | edit source]

You may use your hands in place of tools and fire to craft metal objects. Mundane weapons, armor and metal jewelry can all be formed from their raw components. You may unmake these things, as well, but to do so without time and safety might require that you Defy Danger first.

2nd-5th Level Moves[edit | edit source]

When you gain a level from 2-5, choose from these moves.

Lore of Flame[edit | edit source]

When you stare into a source of fire, looking for answers, roll+WIS On a hit, the GM will tell you something new and interesting about the current situation. On a 10+, the GM will give you good detail. On a 7–9, the GM will give you an impression. If you already know all there is to know, the GM will tell you that.

This Killing Fire[edit | edit source]

Add the following tags to your options for Burning Brand: messy, forceful, reach, near, far

Firebrand[edit | edit source]

When you introduce a new idea to an NPC, roll+CHA. On a 10+ They believe the idea to be their own and take to it with fervor On a 7-9, Their passion fades after a day or two. On a miss, they respond negatively, speaking out against the idea.

Moth to the Flame[edit | edit source]

When you tempt a weak mind with your inner fire, roll+WIS. On a 10+ their will is suppressed, they’ll follow you and do as you desire, so long as nothing startles or surprises them. On a 7-9, the effect is only strong enough to distract or confuse them. On a miss, they become agitated and upset, your fire having sparked their hidden desires.

Custom Moves[edit | edit source]

Flamedazzle Balm[edit | edit source]

When given four hours to prepare in a swamp, you can make a balm that has the effect of reflecting and amplifying light from a magical flame, dazzling and temporarily blinding Salamander eyes. This effect lasts for three days or until the applied surface is thoroughly washed. A key ingredient is a small amount of Salamander blood. Salamanders may easily use their own blod, but must also find eye protection so as to not blind themselves.

Lighten Up[edit | edit source]

Gain a bond: Aggie owes me for a sacrifice (teaching poison)

Fear of Death[edit | edit source]

When brandishing a piece of someone you've slain, gain +2 ongoing to any of the following moves: Lore of Flame, Firebrand, Moth to the Flame, The Enkindler, Sick Burn, Burning Ring of Fire.

Deathly Presence[edit | edit source]

During every End of Session, you may sacrifice any advance move to learn a +2 Fear of Death Move.

Enthralled ~ Impressed[edit | edit source]

Mark seven experience. If you act against Itotia Ithriel or fail to come to his aide when he is in need, lose seven experience and the Lighten Up move. (This can cause you to have negative experience.)

Unclaimed Moves

Burns Twice as Bright[edit | edit source]

When you channel the flames of fate, you may treat a missed roll as a 7-9 or a 7-9 result as a 10+. This may be a roll you or another character has made. Tell the GM something you’ve lost; an emotion, a memory or some innate piece of your being. You may not use this move again until you’ve used Burns Half As Long.

Burns Half as Long[edit | edit source]

You gain this move when you gain Burns Twice as Bright.

When you sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss.

Ogdru Jahad[edit | edit source]

Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire.

Burning Bridges[edit | edit source]

When you would take your last breath, don’t. Instead, you may erase one of your Bonds. This is permanent and lowers your total available Bonds forever. You are alive and have 1d6 hp. If you have no more Bonds, take your last breath as normal.

The Enkindler[edit | edit source]

When you bolster the courage of others roll+CHA. On a 10+ they shake off all fear and doubt, becoming brave in an instant. On a 7-9, this effect is fleeting, they realize its superficiality and resort to cowardice after a moment or two. On a miss, they’re cowed or terrified by your presence.

Sick Burn[edit | edit source]

When you insult an NPC, roll + CHA. On a 10+ you leave them no room to react, they bear your insult and the scorn of all who hear it. On a 7-9 you cross a line, they will have their revenge, someday. On a miss you’ve gone too far, they blow up here and now.

Advanced Moves[edit | edit source]

When you gain a level from 6-10, choose from these moves or the level 2-5 moves.

Unclaimed Moves

From Hell’s Heart[edit | edit source]

Whenever you summon fire with any of your moves, you can replace it with the black fires of hell itself. This fire does not burn with heat and ignores armor, scorching the soul itself. Those creatures without souls cannot be harmed by this type of flame.

Burning Ring of Fire[edit | edit source]

When you fuse a willing person’s soul to yours, roll+CHA. On a hit you are bound together, able to sense each other at any distance, as well as sharing your emotional state. On a 7-9, the connection is unstable and dangerous, when you take a debility, so do they (and vice versa). On a miss, the branding is rejected and you both erase any Bonds you have to each other. You may write new Bonds with them at the End of Session as usual. This fusion, once performed, cannot be undone by mortal means.

Fanning the Flames[edit | edit source]

Requires: Firebrand

You may apply the effects of your Firebrand move to a group of people – a dozen or so – all at once.

Watch the World Burn[edit | edit source]

When you open a channel to the burning planes and call a firestorm, tell the GM what you’re sacrificing and roll+WIS. The sky opens up and fire pours like rain from it within an area about equal to a small village. Everyone and everything in the area takes damage as appropriate. On a 10+ you can extinguish the storm with a little effort. On a 7-9 the fires rage out of your control, spreading and gusting where they are carried by wind and weather. On a miss, something cruel, intelligent and hungry comes with the storm.