Difference between revisions of "House Rules"

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Tony (talk | contribs) (Created page with "House Rules: DMs distinguish between hard and soft moves as described in Apocalypse World. HP and encumbrance are refigured (see character sheets). Old school stat values are removed and replaced with modifiers only. HP goes up slightly with level. Your total stats = your Level. At character creation, players can freely set values between -2 and 2 as long as they add up to 1. At each level up, one stat may be -1 to +1 to another stat, and you always get +1. Stats m...")
 
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Modifiers cannot exceed +4 or -4.
Modifiers cannot exceed +4 or -4.
[[Category:Game Mechanics]]

Revision as of 11:16, 12 February 2022

House Rules:

DMs distinguish between hard and soft moves as described in Apocalypse World.

HP and encumbrance are refigured (see character sheets).

Old school stat values are removed and replaced with modifiers only.

HP goes up slightly with level.

Your total stats = your Level. At character creation, players can freely set values between -2 and 2 as long as they add up to 1. At each level up, one stat may be -1 to +1 to another stat, and you always get +1. Stats max and min at -3/+3 as you level.

There are new moves, and End of Session and Level Up are used differently. See custom Basic and Special Move Sheets for details.

When taking spells using a MultiClass rule, start your spell level at 1. It goes up with you level, and also goes up one at the end of each session. It maxes out at your level -1.

Modifiers cannot exceed +4 or -4.